![]() Advanced configuration capabilities instruct the driver how to detect and select appropriate timings for system displays 24bit internal LVDS supported (on chipsets with 24bit capability).Simplified mechanism for adding new or custom display modes.Software development kit allows the addition of customized port devices (beyond those supported by default).Graphical pre-installation utility program allows easy creation of consolidated driver installation packages for Microsoft Windows Embedded CE*, Microsoft Windows*, Linux* and VBIOS across numerous platforms and display combinations.Common features portable across Intel's integrated graphics chipset product families and across operating systems.The “true” failing function was spotted by careful use of next/step/finish commands of the debugger. RESOLVER_COMMON_VOID : the debugger does not explicitely gives this line as failing, rather it says it fails on function ig4icd32!DrvCreateLayerContext of file C:\Windows\system32\ig4icd32.dll, without any stack frame. This is the failing code, in qopenglfunctions.cpp template Here is a picture of the variables at the top frame, just before executing the fatal line that makes everything crash This involves glCreateProgram, glCreateShader and glShaderSource. ![]() ![]() ![]() I tried regular debugging a long time, and after installing the Qt source from the package manager and linking them to be readable for debugging, I noticed that QOpenGLFunctions_2_0 does not have a valid resolution for any function related to OpenGL shaders. But it involved a lot of manipulation, and now my code do not work anymore, event when I build&run certified running snapshots on my version control system. I tried to build GLSL-Debugger (which I failed). I am coding an application using Qt 5 and OpenGL 2.0 ![]()
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